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I gave it 3 stars as apposed to 4, but I don't know why. I'm feeling strangely lukewarm about this book. The blurb for this book gave me the impression I could expect anything, but after finishing it I'm not entirely sure what the point was.
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You probably won't feel a pressing need to reread it, but it passes the time well. Then it continues in a sort of epilogue from the view point of another character, fleshing out details of said character, injecting new information, and then culminating the whole experience with the true ending, one which is mild but quite satisfying.Īll in all, not bad. The story rounds itself off, ending at just the right amount of time.
CUTE ONLINE MMORPG GAMES INSPIRIT SERIES
So the fights boil down to a series of tap-tap-block-throw-interrupt-dash-kick-sidestep rather than a fleshed out, visceral viewing experience. They are written in terms of what you would input into a controller. The primary hurdle to overcome was trying to visualize all the fight scenes. I'm a little baffled how, but at the same time, I can sort of fill in the blanks as to how that may ocur in an extremely subtle, understated sort of way.so that's not really my main problem. Somehow along the way, he picks up a girlfriend. Taking place in modern day, the story follows a laconic, stoic young fellow with the compelling personality of a brick as he ploughs through an online game to become the greatest virtual fighter in that game.
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Not as compelling as the author's other book, All You Need Is Kill. It flows slightly better and ends on an interesting note that makes the reader re-evaluate some details of the story. It's a nice little addition, and to be honest, in some ways it's better than the actual novel. I understand that it was supposed to show how the main character felt more at home in the video game world, but it still was overdone.įor the American release there's a bonus short story after the novel, from the point of view of a side character. Also the constant use of "FX" as describing sounds in the real world got annoying.
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While the story was deeper than I was expecting, some chapters seem to end rather abruptly and then suddenly two weeks of time will pass in-between the chapters. Comparing the two stories is part of the fun of the novel.
CUTE ONLINE MMORPG GAMES INSPIRIT MOVIE
They draw so many parallels between our protagonist's quest to find the infamous Ganker Jack and Fast Eddie's desire to beat Minnesota Fats that they flat out mention the movie on more than a few occasions. If you haven not seen the movie, then you'll actually be missing out on some of the nicer details in the novel. The classic movie buffs reading the novel will instantly catch all the references to the 1961 classic "The Hustler" staring Paul Newman. It's actually rather deeper than the plot description lets on. The aspect that appealed to me the most though was its relationship with other media. It stands out in other ways of course the concept of a great quest inside a video game being the main focus of the story while reality plays out in a more mundane way around it is extremely entertaining. It's rather fascinating for that reason alone. For the record, World of Warcraft, undoubtably the biggest craze in terms of MMO gaming, came out in 2004, just one year before the publication of this novel. Slum Online was rather ahead of its time in that regard, having been published in 2005, and showing intricacies of coping with a person's real life and their MMO one. There have been plenty of stories about characters inside video games in recent years.